header:
00000000 8003D400 00000000 00070015
44A0A1BD 0000000D 00000000 00000000
21 models; 7 offsets, 13 images

offsets: (7)
0x0	05000460 	//left arm
0x4	05000478 	//left hand
0x8	050005E0 	//right hand
0xC	050005E0 	//right gun
0x10	05000418 	//head
0x14	05000478 	//left gun
0x18	050003D0 	//hat

images: (D)
0x1C	0000063B 20300400 02020200 
0x28	0000065C 20200600 02000000 
0x34	0000064D 20200600 02020200 
0x40	00000650 20200600 02020200 
0x4C	00000653 20200600 02020200 
0x58	00000656 20200600 02020200 
0x64	00000649 20200600 02000000 
0x70	0000065B 20300400 02000200 
0x7C	0000065E 20200600 02000000 
0x88	0000065F 30200400 02020000 
0x94	00000810 20300400 02000200 
0xA0	00000644 01010100 02000000 
0xAC	000007BC 20200600 01000000 

Table:
0xB8	00010000 05000820 00000000 00000000 00000000 050000D0 
0xD0	00020000 05000830 050000B8 05000808 00000000 050000E8 
0xE8	00020000 0500084C 050000D0 05000250 00000000 05000100 
0x100	01020000 05000868 050000E8 050001D8 00000000 05000118 
0x118	00020000 05000884 05000100 05000160 00000000 05000130 
0x130	000A0000 050008A0 05000118 00000000 00000000 05000148 
0x148	00180000 05000A58 05000130 00000000 00000000 00000000 //right foot
0x160	000A0000 05000A78 05000100 00000000 05000118 05000178 
0x178	00080000 05000A94 05000160 050001A8 00000000 05000190 
0x190	00180000 05000F84 05000178 00000000 00000000 00000000 //right shin
0x1A8	00080000 05000FA4 05000160 00000000 05000178 050001C0 
0x1C0	00180000 050010EC 050001A8 00000000 00000000 00000000 //right shin (distance)
0x1D8	000A0000 0500110C 050000E8 00000000 05000100 050001F0 
0x1F0	00080000 05001128 050001D8 05000220 00000000 05000208 
0x208	00180000 05001794 050001F0 00000000 00000000 00000000 //right leg
0x220	00080000 050017B4 050001D8 00000000 050001F0 05000238 
0x238	00180000 05001944 05000220 00000000 00000000 00000000 //right leg (distance)
0x250	00020000 05001964 050000D0 050003B8 050000E8 05000268 
0x268	01020000 05001980 05000250 05000340 00000000 05000280 
0x280	00020000 0500199C 05000268 050002C8 00000000 05000298 
0x298	000A0000 050019B8 05000280 00000000 00000000 050002B0 
0x2B0	00180000 05001B70 05000298 00000000 00000000 00000000 //left foot
0x2C8	000A0000 05001B90 05000268 00000000 05000280 050002E0 
0x2E0	00080000 05001BAC 050002C8 05000310 00000000 050002F8 
0x2F8	00180000 050020C0 050002E0 00000000 00000000 00000000 //left shin
0x310	00080000 050020E0 050002C8 00000000 050002E0 05000328 
0x328	00180000 05002224 05000310 00000000 00000000 00000000 //left shin (distance)
0x340	000A0000 05002244 05000250 00000000 05000268 05000358 
0x358	00080000 05002260 05000340 05000388 00000000 05000370 
0x370	00180000 05002914 05000358 00000000 00000000 00000000 //left leg
0x388	00080000 05002934 05000340 00000000 05000358 050003A0 
0x3A0	00180000 05002AC4 05000388 00000000 00000000 00000000 //left leg (distance)
0x3B8	01020000 05002AE4 050000D0 05000790 05000250 050003D0 
0x3D0	00020000 05002B00 050003B8 05000448 00000000 050003E8 
0x3E8	000A0000 05002B1C 050003D0 00000000 00000000 05000400 
0x400	00090000 05002B38 050003E8 00000000 00000000 05000418 
0x418	00170000 05002B5C 05000400 05000430 00000000 00000000 //head placeholder
0x430	00180000 05002E0C 05000400 00000000 05000418 00000000 //front collar
0x448	00020000 05002E2C 050003B8 050005B0 050003D0 05000460 
0x460	01020000 05002E48 05000448 05000538 00000000 05000478 
0x478	00020000 05002E64 05000460 050004C0 00000000 05000490 
0x490	000A0000 05002E80 05000478 00000000 00000000 050004A8 
0x4A8	00180000 050030F0 05000490 00000000 00000000 00000000 //right hand
0x4C0	000A0000 05003110 05000460 00000000 05000478 050004D8 
0x4D8	00080000 0500312C 050004C0 05000508 00000000 050004F0 
0x4F0	00180000 0500356C 050004D8 00000000 00000000 00000000 //right forearm
0x508	00080000 0500358C 050004C0 00000000 050004D8 05000520 
0x520	00180000 050036B0 05000508 00000000 00000000 00000000 //right forearm (distance)
0x538	000A0000 050036D0 05000448 00000000 05000460 05000550 
0x550	00080000 050036EC 05000538 05000580 00000000 05000568 
0x568	00180000 05003AB4 05000550 00000000 00000000 00000000 //right arm
0x580	00080000 05003AD4 05000538 00000000 05000550 05000598 
0x598	00180000 05003C1C 05000580 00000000 00000000 00000000 //right arm (distance)
0x5B0	00020000 05003C3C 050003B8 05000718 05000448 050005C8 
0x5C8	01020000 05003C58 050005B0 050006A0 00000000 050005E0 
0x5E0	00020000 05003C74 050005C8 05000628 00000000 050005F8 
0x5F8	000A0000 05003C90 050005E0 00000000 00000000 05000610 
0x610	00180000 05003F00 050005F8 00000000 00000000 00000000 //left hand
0x628	000A0000 05003F20 050005C8 00000000 050005E0 05000640 
0x640	00080000 05003F3C 05000628 05000670 00000000 05000658 
0x658	00180000 0500437C 05000640 00000000 00000000 00000000 //left forearm
0x670	00080000 0500439C 05000628 00000000 05000640 05000688 
0x688	00180000 050044C0 05000670 00000000 00000000 00000000 //left forearm (distance)
0x6A0	000A0000 050044E0 050005B0 00000000 050005C8 050006B8 
0x6B8	00080000 050044FC 050006A0 050006E8 00000000 050006D0 
0x6D0	00180000 050048C4 050006B8 00000000 00000000 00000000 //left arm
0x6E8	00080000 050048E4 050006A0 00000000 050006B8 05000700 
0x700	00180000 05004A2C 050006E8 00000000 00000000 00000000 //left arm (distance)
0x718	000A0000 05004A4C 050003B8 00000000 050005B0 05000730 
0x730	00080000 05004A68 05000718 05000760 00000000 05000748 
0x748	00180000 0500541C 05000730 00000000 00000000 00000000 //chest
0x760	00080000 0500543C 05000718 00000000 05000730 05000778 
0x778	00180000 050056B8 05000760 00000000 00000000 00000000 //chest (distance)
0x790	000A0000 050056D8 050000D0 00000000 050003B8 050007A8 
0x7A8	00080000 050056F4 05000790 050007D8 00000000 050007C0 
0x7C0	00180000 05005C48 050007A8 00000000 00000000 00000000 //waist
0x7D8	00080000 05005C68 05000790 00000000 050007A8 050007F0 
0x7F0	00180000 05005E98 050007D8 00000000 00000000 00000000 //waist (distance)
0x808	000D0000 05005EB8 050000B8 00000000 050000D0 00000000 

-
 01:B8	{02:D0	{02:E8	{02:100	{02:118	{0A:130	{18:148}}
				 0A:160	{08:178	{18:190}
					 08:1A8	{18:1C0}}
				}
			0A:1D8	{08:1F0	{18:208}
				 08:220	{18:238}
				}
			}
		 02:250	{02:268	{02:280	{0A:298	{18:2B0}}
				{0A:2C8	{08:2E0	{18:2F8}
					 08:310	{18:328}}
				}
			 0A:340	{08:358	{18:370}
				 08:388	{18:3A0}
				}
			}
		 02:3B8	{02:3D0	{0A:3E8	{09:400	{17:418
						 18:430}}
					}
				}
			 02:448	{02:460	{02:478	{0A:490	{18:4A8}}
					 0A:4C0	{08:4D8	{18:4F0}
						 08:508	{18:520}}
					}
				 0A:538	{08:550	{18:568}
					 08:580	{18:598}}
				}
			 02:5B0	{02:5C8	{02:5E0	{0A:5F8	{18:610}}
					 0A:628	{08:640	{18:658}
						 08:670	{18:688}}
					}
				 0A:6A0	{08:6B8	{18:6D0}
					 08:6E8	{18:700}}
			 0A:718	{08:730	{18:748}
				 08:760	{18:778}}
			}
		 0A:790	{08:7A8	{18:7C0}
			 08:7D8	{18:7F0}}
		}
	 0D:808}
-

superheading:	0xB8
0x820	00000004 050000D0 00000000 00000000 

position:	0xD0	complete body
0x830	00000000 00000000 00000000 0001 0005 FFFF FFFF 050000E8 439FB526 
	 0	 0	 0
	 319.415222

position:	0xE8	complete right leg
0x84C	C2BD40D3 C2D455B8 00000000 000B 0006 FFFF FFFF 05000100 43F16463 
	-94.626610	-106.167419	0
	 482.784271

position:	0x100	right foot+right shin
0x868	C3E0BD2F C102FE8A 00000000 000D 0007 0009 FFFF 05000118 43FC7B17 
	-449.477997	-8.187143	0
	 504.961639

position:	0x118	right leg
0x884	C3F1CD0B C0AEBA1D 00000000 000F 0008 FFFF FFFF 00000000 434CE4F4 
	-483.601898	-5.460219	 0
	 204.894348

dimentions:	0x130	right foot
0x8A0	00000004 
	C2CA0000 40400000 
	C2600000 42960000 
	C29C0000 432F0000 

point display struct:	0x148	right foot
0xA58	05005ED8 00000000 050008C0 000C 000C 05000980 05000A40 0003 0000 00000000 
	mapping @ 0x5ED8
	normal point table @ 0x8C0; C normal points
	collision point table @ 0x980; C collision points
	point usage table @ 0xA40

dimentions:	0x160	right shin
0xA78	00000005 
	C3F88000 41F80000 
	C2A60000 429E0000 
	C2B20000 42AE0000 

distance:	0x178
0xA94	00000000 4647B000 05000190 00000000 

point display struct:	0x190	right shin
0xF84	05005F48 00000000 05000AA8 002E 001A 05000D88 05000F28 0003 0000 00000000 
	mapping @ 0x5F48
	normal point table @ 0xAA8; 2E normal points
	collision point table @ 0xD88; 1A collision points
	point usage table @ 0xF28

distance:	0x1A8
0xFA4	4647B000 4DCB21F4 050001C0 00000000 

point display struct:	0x1C0	right shin (distance)
0x10EC	05006030 00000000 05000FB8 000A 0008 05001058 050010D8 0003 0000 00000000 
	mapping @ 0x6030
	normal point table @ 0xFB8; A normal points
	collision point table @ 0x1058; 8 collision points
	point usage table @ 0x10D8

dimentions:	0x1D8
0x110C	00000006 
	C3ED0000 42BE0000 
	C2BE0000 429C0000 
	C2C40000 42FC0000 

distance:	0x1F0
0x1128	00000000 4647B000 05000208 00000000 

point display struct:	0x208	right leg
0x1794	05006098 00000000 05001138 003E 0020 05001518 05001718 0003 0000 00000000 
	mapping @ 0x6098
	normal point table @ 0x1138; 3E normal points
	collision point table @ 0x1518; 20 collision points
	point usage table @ 0x1718

distance:	0x220
0x17B4	4647B000 4DCB21F4 05000238 00000000 

point display struct:	0x238	right leg (distance)
0x1944	050061D8 00000000 050017C8 000E 0008 050018A8 05001928 0003 0000 00000000 
	mapping @ 0x61D8
	normal point table @ 0x17C8; E normal points
	collision point table @ 0x18A8; 8 collision points
	point usage table @ 0x1928

position:	0x250
0x1964	42CAFE38 C2CF8EF7 00000000 000A 000A FFFFFFFF 05000268 43F2C96D 
	 101.496521	-103.779228	0
	 485.573639

position:
0x1980	43D9E04D C154FE48 00000000 000C 000B 000DFFFF 05000280 44024CC0 
	 435.752350	-13.312080	0
	 521.199219

position:	0x280
0x199C	43F8EC2F C08F40CF 00000000 000E 000C FFFFFFFF 00000000 434E1293 
	 497.845184	-4.476661	0
	 206.072556

dimentions:	0x298
0x19B8	00000001 
	BF800000 42CC0000 
	C2640000 42960000 
	C29C0000 432F0000 

point display struct:	0x2B0	left foot
0x1B70	05006240 00000000 050019D8 000C 000C 05001A98 05001B58 0003 0000 00000000 
	mapping @ 0x6240
	normal point table @ 0x19D8; C normal points
	collision point table @ 0x1A98; C collision points
	point usage table @ 0x1B58

dimentions:	0x2C8
0x1B90	00000002 
	C1700000 44004000 
	C2AE0000 429A0000 
	C2B20000 42AE0000 

distance:	0x2E0
0x1BAC	00000000 4647B000 050002F8 00000000 

point display struct:	0x2F8	left shin
0x20C0	050062B0 00000000 05001BC0 0030 001A 05001EC0 05002060 0003 0000 00000000 
	mapping @ 0x62B0
	normal point table @ 0x1BC0; 30 normal points
	collision point table @ 0x1EC0; 1A collision points
	point usage table @ 0x2060

distance:	0x310
0x20E0	4647B000 4DCB21F4 05000328 00000000 

point display struct:	0x328	left shin (distance)
0x2224	05006398 00000000 050020F0 000A 0008 05002190 05002210 0003 0000 00000000 
	mapping @ 0x6398
	normal point table @ 0x20F0; A normal points
	collision point table @ 0x2190; 8 collision points
	point usage table @ 0x2210

dimentions:	0x340
0x2244	00000003 
	C2CC0000 43EE0000 
	C2CC0000 429E0000 
	C2C40000 42FC0000 

distance:	0x358
0x2260	00000000 4647B000 05000370 00000000 

point display struct:	0x370	left leg
0x2914	05006400 00000000 05002270 0042 0020 05002690 05002890 0003 0000 00000000 
	mapping @ 0x6400
	normal point table @ 0x2270; 42 normal points
	collision point table @ 0x2690; 20 collision points
	point usage table @ 0x2890

distance:	0x388
0x2934	4647B000 4DCB21F4 050003A0 00000000 

point display struct:	0x3A0	left leg (distance)
0x2AC4	05006538 00000000 05002948 000E 0008 05002A28 05002AA8 0003 0000 00000000 
	mapping @ 0x6538
	normal point table @ 0x2948; E normal points
	collision point table @ 0x2A28; 8 collision points
	point usage table @ 0x2AA8

position:	0x3B8
0x2AE4	3F9D6367 427824EC 00000000 0002 0001 0014FFFF 050003D0 43E3A383 
	 1.229596	 62.036057	 0
	 455.277435

position:	0x3D0
0x2B00	C02A90A3 43EBEEA3 00000000 0003 0000 FFFFFFFF 00000000 435474E2 
	-2.665078	471.864349	0
	 212.456573

dimentions:	0x3E8
0x2B1C	00000008 
	C2A00000 42A20000 
	C2DE0000 432C0000 
	C29E0000 43090000 

head placement:	0x400
0x2B38	C076F8D7 C28EE1D4 433BF051 3E56C615 C19FA475 C0EE3F98 05000418 05000430 00000000 
//ties to 0x418(type 17) and 0x430 (type 18 display list - front collar)

offset to head:	0x418
0x2B5C	00000000 

point display struct:	0x430	front collar
0x2E0C	050065A0 00000000 05002B60 0016 0012 05002CC0 05002DE0 0003 0000 00000000 
	mapping @ 0x65A0
	normal point table @ 0x2B60; 16 normal points
	collision point table @ 0x2CC0; 12 collision points
	point usage table @ 0x2DE0

position:	0x448
0x2E2C	4353B63D 43880BD6 00000000 0004 0002 FFFFFFFF 05000460 43787589 
	211.711868	272.092468	0
	248.459122

position:	0x460
0x2E48	435A1BA3 428594A7 4107070C 0006 000E 0010FFFF 05000478 43887949 
	218.107956	66.790337	8.439220
	272.947540

position:	0x478
0x2E64	437ACDBB 3E82AEB0 40F1F6FF 0008 000F FFFFFFFF 00000000 430F0027 
	250.803635	0.255239	7.561401
	143.000595

dimentions:	0x490
0x2E80	00000009 
	41100000 43020000 
	C2040000 42480000 
	C2540000 424C0000 

point display struct:	0x4A8	right hand
0x30F0	05006650 00000000 05002EA0 0018 000A 05003020 050030C0 0003 0000 00000000 
	mapping @ 0x6650
	normal point table @ 0x2EA0; 18 normal points
	collision point table @ 0x3020; A collision points
	point usage table @ 0x30C0

dimentions:	0x4C0
0x3110	0000000A 
	C0E00000 43868000 
	C2A00000 42300000 
	C25C0000 42A60000 

distance:	0x4D8
0x312C	00000000 4647B000 050004F0 00000000 

point display struct:	0x4F0	right forearm
0x356C	050066F8 00000000 05003140 0026 0018 050033A0 05003520 0003 0000 00000000 
	mapping @ 0x66F8
	normal point table @ 0x3140; 26 normal points
	collision point table @ 0x33A0; 18 collision points
	point usage table @ 0x3520

distance:	0x508
0x358C	4647B000 4DCB21F4 05000520 00000000 

point display struct:	0x520	right forearm (distance)
0x36B0	050067E8 00000000 050035A0 0008 0008 05003620 050036A0 0003 0000 00000000 
	mapping @ 0x67E8
	normal point table @ 0x35A0; 8 normal points
	collision point table @ 0x3620; 8 collision points
	point usage table @ 0x36A0

dimentions:	0x538
0x36D0	0000000B 
	C2EA0000 435C0000 
	C2340000 42E20000 
	C2640000 42B60000 

distance:	0x550
0x36EC	00000000 4647B000 05000568 00000000 

point display struct:	0x568	right arm
0x3AB4	05006850 00000000 05003700 0021 0016 05003910 05003A70 0003 0000 00000000 
	mapping @ 0x6850
	normal point table @ 0x3700; 21 normal points
	collision point table @ 0x3910; 16 collision points
	point usage table @ 0x3A70

distance:	0x580
0x3AD4	4647B000 4DCB21F4 05000598 00000000 

point display struct:	0x598	right arm (distance)
0x3C1C	05006920 00000000 05003AE8 000A 0008 05003B88 05003C08 0003 0000 00000000 

position:	0x5B0
0x3C3C	C348FD21 438AD798 00000000 0005 0003 FFFFFFFF 050005C8 4380E125 
	-200.988785	277.684326	0
	 257.758942
	

position:	0x5C8
0x3C58	C35E742B 4274E7D1 00000000 0007 0011 0013FFFF 050005E0 438B53D1 
	-222.453781	61.226383	0
	 278.654816

position:	0x5E0
0x3C74	C38411CD 3FAEB13E 00000000 0009 0012 FFFFFFFF 00000000 4306DABA 
	-264.139069	1.364784	0
	 134.854401

dimentions:	0x5F8
0x3C90	0000000C 
	C2EE0000 3F800000 
	C1E80000 42580000 
	C2380000 42680000 

point display struct:	0x610	left hand
0x3F00	05006988 00000000 05003CB0 0018 000A 05003E30 05003ED0 0003 0000 00000000 
	mapping @ 0x6988
	normal point table @ 0x3CB0; 18 normal points
	collision point table @ 0x3E30; A collision points
	point usage table @ 0x3ED0

dimentions:	0x628
0x3F20	0000000D 
	C3890000 40000000 
	C2900000 42500000 
	C2440000 42B20000 

distance:	0x640
0x3F3C	00000000 4647B000 05000658 00000000 

point display struct:	0x658	left forearm
0x437C	05006A30 00000000 05003F50 0026 0018 050041B0 05004330 0003 0000 00000000 
	mapping @ 0x6A30
	normal point table @ 0x3F50; 26 normal points
	collision point table @ 0x41B0; 18 collision points
	point usage table @ 0x4330

distance:	0x670
0x439C	4647B000 4DCB21F4 05000688 00000000 

point display struct:	0x688	left forearm (distance)
0x44C0	05006B20 00000000 050043B0 0008 0008 05004430 050044B0 0003 0000 00000000 
	mapping @ 0x6B20
	normal point table @ 0x43B0; 8 normal points
	collision point table @ 0x4430; 8 collision points
	point usage table @ 0x44B0

dimentions:	0x6A0
0x44E0	0000000E 
	C3600000 42E00000 
	C24C0000 42D40000 
	C2600000 42B20000 

distance:	0x6B8
0x44FC	00000000 4647B000 050006D0 00000000 

point display struct:	0x6D0	left arm
0x48C4	05006B88 00000000 05004510 0021 0016 05004720 05004880 0003 0000 00000000 
	mapping @ 0x6B88
	normal point table @ 0x4510; 21 normal points
	collision point table @ 0x4720; 16 collision points
	point usage table @ 0x4880

distance:	0x6E8
0x48E4	4647B000 4DCB21F4 05000700 00000000 

point display struct:	0x700	left arm (distance)
0x4A2C	05006C58 00000000 050048F8 000A 0008 05004998 05004A18 0003 0000 00000000 
	mapping @ 0x6C58
	normal point table @ 0x48F8; A normal points
	collision point table @ 0x4998; 8 collision points
	point usage table @ 0x4A18

dimentions:	0x718
0x4A4C	0000000F 
	C3510000 43520000 
	C1F80000 43D38000 
	C2C80000 43140000 

distance:	0x730
0x4A68	00000000 4647B000 05000748 00000000 

point display struct:	0x748	chest
0x541C	05006CC0 00000000 05004A78 0062 002C 05005098 05005358 0003 0000 00000000 
	mapping @ 0x6CC0
	normal point table @ 0x4A78; 62 normal points
	collision point table @ 0x5098; 2C collision points
	point usage table @ 0x5358

distance:	0x760
0x543C	4647B000 4DCB21F4 05000778 00000000 

point display struct:	0x778	chest (distance)
0x56B8	05006E20 00000000 05005450 001B 0008 05005600 05005680 0003 0000 00000000 
	mapping @ 0x6E20
	normal point table @ 0x5450; 1B normal points
	collision point table @ 0x5600; 8 collision points
	point usage table @ 0x5680

dimentions:	0x790
0x56D8	00000007 
	C33F0000 433C0000 
	C3710000 42B40000 
	C2BC0000 430F0000 

distance:	0x7A8
0x56F4	00000000 4647B000 050007C0 00000000 

point display struct:	0x7C0	waist
0x5C48	05006EA0 00000000 05005708 0030 001E 05005A08 05005BE8 0003 0000 00000000 
	mapping @ 0x6EA0
	normal point table @ 0x5708; 30 normal points
	collision point table @ 0x5A08; 1E collision points
	point usage table @ 0x5BE8

distance:	0x7D8
0x5C68	4647B000 4DCB21F4 050007F0 00000000 

point display struct:	0x7F0	waist (distance)
0x5E98	05006F98 00000000 05005C78 0017 0008 05005DE8 05005E68 0003 0000 00000000 
	mapping @ 0x6F98
	normal point table @ 0x5C78; 17 normal points
	collision point table @ 0x5DE8; 8 collision points
	point usage table @ 0x5E68

shadow:	0x808
0x5EB8	40600000 42000000 43CC4000 43D90000 050000AC 050000B8 441500A8 00000000 
	 3.5	 32
	 408.5	 434
	image @ 0xAC
	main model directory heading @ 0xB8 (target)
	596.010254

------------------
01	superheading	4
02	position	call 1,5	link position	Character
	shadow

02	position	call B,6	link position	Right Leg	01 used to indicate one of five major commands
	position	call D,7,9	link position	R.foot+shin
		dimentions	4			R.foot
		dimentions	5			R.shin (+distance)
	position	call F,8	no linkage	R.leg
		dimentions	6			R.leg (+distance)

02	position	call A,A	link position	Left Leg	01 used to indicate one of five major commands
	position	call C,B,D	link position	L.foot+shin
		dimentions	1			L.foot
		dimentions	2			L.shin (+distance)
	position	call E,C	no linkage	L.leg
		dimentions	3			L.leg (+distance)

02	position	call 2,1,14	link position	Upper Body	01 used to indicate one of five major commands
		dimentions	F			chest (+distance)
		dimentions	7			waist (+distance)
	position	call 3,0	no linkage	Head and Collar
		dimentions	8			head and collar

02	position	call 4,2	link position	Right Arm	01 used to indicate one of five major commands
	position	call 6,E,10	link position	R.hand+forearm
		dimentions	9			R.hand
		dimentions	A			R.forearm (+distance)
	position	call 8,F	no linkage	R.arm
		dimentions	B			R.arm (+distance)

02	position	call 5,3	link position	Left Arm	01 used to indicate one of five major commands
	position	call 7,11,13	link position	L.hand+forearm
		dimentions	C			L.hand
		dimentions	D			L.forearm (+distance)
	position	call 9,12	no linkage	L.arm
		dimentions	E			L.arm (+distance)
	
